TAH_CARTRIDGE FORMAT: text/plain VERSION: 1 GENERATED_AT: 2026-07-08T22:44:08.625Z SLUG: spatial-computing TITLE: Spatial Computing CANONICAL_TITLE: Spatial Computing TYPE: tah DOMAIN: AI & Learning FORMAT: swarm-stream SHARDS: 1869182049 BYTES: 1682 SOURCE: spatial_computing.tah QUERY_SEED: Spatial Computing SUMMARY: Three.js Optimization: Maintain <100 draw calls per frame. Use InstancedMesh for duplicate geometries (buildings, foliage) and BatchedMesh for mixed static geometries. Mandatory: Call .dispose() on geometries, materials, and textures to pre HTML: https://www.sunsetpulse.app/tah/spatial-computing HEADLESS: https://www.sunsetpulse.app/tah/spatial-computing/headless JSON_INDEX: https://www.sunsetpulse.app/tah/index.json QUERY_API: https://www.sunsetpulse.app/api/tah?q=Spatial%20Computing&limit=10 META_API: https://www.sunsetpulse.app/api/tah/spatial-computing/meta PREVIEW_SHARDS: [0] SCORE: 15.0000 SOURCE: spatial_computing.tah TEXT: Spatial Math: Avoid Euler angles to prevent Gimbal Lock. Use THREE.Quaternion for all rotations. Interpolation: Use .slerp() for smooth orientation changes. Matrix Ops: Use matrix.decompose(pos, quat, scale) to extract transforms. Culling: Manual frustum culling via camera.frustum.containsPoint() for large-scale procedural data. [1] SCORE: 15.0000 SOURCE: spatial_computing.tah TEXT: Spatial Indexing: BVH (Bounding Volume Hierarchy) is standard for complex raycasting/picking (use three-mesh-bvh). Octrees are best for sparse 3D point-clouds. Spatial Hashing: O(1) constant-time neighbor lookups for uniform dynamic objects (particles/boids). [SWARM_LINKS] 2b2bb4b414ee -> UNRESOLVED [2] SCORE: 15.0000 SOURCE: spatial_computing.tah TEXT: Hybrid Spatial Pattern: Integrate Rotoscope SAM 2 masks as dynamic textures or sprites. Use Raycasting (BVH optimized) to project mouse/touch coordinates onto the 3D 'TacticalCloth' mesh. Apply physics forces programmatically using the mesh vertex data extracted via Matrix decomposition. [SWARM_LINKS] 7b0e4df6bcdd -> UNRESOLVED, e76e5f73b131 -> UNRESOLVED